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Old Oct 27, 2006, 07:48 AM // 07:48   #141
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what i don't understand is why don't anet test the "improved" AI before coming out with the update. Are we suppose to be beta testers who try out the new stuff and then report here on GWG about the bugs? I think we should get paid for this

One more thing i would like to add is the reason i think there are so many bugs is because the Dev team does not have the time to test extensively as they have to come out with a new Stand Alone expansion in one year. Thus we get the job of testing it and they will fix whatever we find. IMO this is the wrong way to do things as everytime you mess up an update ppl remember. i think you should learn from Blizzard's way of doing things. Get it right the first time even though you have to postpone till January.

Last edited by bart; Oct 27, 2006 at 07:54 AM // 07:54..
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Old Oct 27, 2006, 08:12 AM // 08:12   #142
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Quote:
Originally Posted by Espes
Same to my Crimson Car..colectors shield that i have dyed black is now the original colour?!!
Plz tel me i dont have to by more black dyes?!
WTF i dyed mine black too....

this is just great the list of hate just keeps getting longer.
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Old Oct 27, 2006, 08:23 AM // 08:23   #143
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Default Nightfall bugs

I took my tyrian ranger to Kamadan. I got a primary quest called 'battle preparations'. Supposed to talk to Kormir only no Kormir in town nor just outside where some people find Kormir. I tried to abandon the quest and retake it only I can't get the quest back. So my ranger is basically stuck and can only wander the starter isle with no quests or mission access. I've seen others in Kamadan with the same problem.

Also there is a Historian in Churrhir Fields that offers to show you the history (of the first mission I guess) He teleports the party deeper into Churrhir Fields and then you can wander around and walk trhough doors but nothing else happens. I think this is where you got Koss during the Preview but nothing happens now.

edit: The kormir bug got fixed about 2:30 am pdt which I think is pretty cool. Thanks Anet!

Last edited by Pkest; Oct 27, 2006 at 11:33 AM // 11:33..
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Old Oct 27, 2006, 08:24 AM // 08:24   #144
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I'm having the same problem. I can't find Kormir even after exploring that entire area.
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Old Oct 27, 2006, 08:26 AM // 08:26   #145
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Found the same 2 things - was expecting to replay the first mission but the place is just empty and kormir is nowhere to be found - You can get the quest back by going to the docks though.
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Old Oct 27, 2006, 08:29 AM // 08:29   #146
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I have the same problem. Brought my Tyrian Ele in and can't find Kormir either
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Old Oct 27, 2006, 08:29 AM // 08:29   #147
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Try going to LA again, and talk to that guy yourself. The quest didn't update when my party members hit "let's go!", but when I later did myself, it did.
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Old Oct 27, 2006, 09:29 AM // 09:29   #148
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Quote:
Originally Posted by Pkest
I took my tyrian ranger to Kamadan. I got a primary quest called 'battle preparations'. Supposed to talk to Kormir
its a minor bug with poor instructions and faulty map indicator


you need to proceed to the Training Area

you'll find Kormir there, kind of near the center where the 2 monk trainers are

- talk to him, do the quest, and you are all set !




I only knew this because of the Preview event otherwise I would have been stumped as everyone else
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Old Oct 27, 2006, 09:42 AM // 09:42   #149
FFW
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no bug, my bad. Was just a noob...

Last edited by FFW; Oct 27, 2006 at 10:29 AM // 10:29..
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Old Oct 27, 2006, 09:56 AM // 09:56   #150
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Quote:
Originally Posted by zamial
6:the damage/energy numbers in combat can we at least have the option to have them stay a small size instead of the big then shrinking,if ya dont see this as a problem try minnion master out.....its really hard to see through

7:glitchy minnions i almost have to pull them along instead of them following me i arive like 5-10 seconds at an enemy before they get around to showing up,if they show at all,mixed minnions seem to stall and get hung up on each other.
ad 6: yes id like to have an option for those numbers too ... u should have the possibility to change em back to small.

ad7: i also experienced problems with minions.
1) they hang back, or just stand around ( even in battle) or i dont know what they r doin ... daydreamin?
2) another problem with the minions (ive posted this sumwhere else before, but i guess it fits better here): they behave just plain weird. now i dont know if this is intensional, but i really really hope its not. the situation: i have sum minions... nice. i aggro sum enemies and stand still. now in the past the lil minions used to rush by and kill one by one til there was nothin left of the mob. now they 1st pick their targets... this means they run all over the place, tryin to figure out which target to get first (like outside of yaks, they prefer goin after the golems first, but if there r 2 around, they walk back and forth)..they seem to have troubles gettin their minds fixed on one target. 2nd (and this is even more annoyin than the 1st point), after they kill sumthin, it happens quite often that they run back to me, instead of attackin the next one. so they come back to me, run past me, run behind me, out of my aggro. first when they almost reached 1.5 of my aggro they turn back and come back to kill the next one .... and meanwhile im left back alone and get pwned bc my wall disappeared.
did any other MM experience such behaviour of the minions? the runnin away bit? i also have sum nice ss if anyone wanna see
i hope this is sum sort of bug in the AI of the minions and that itll be fixed..
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Old Oct 27, 2006, 10:41 AM // 10:41   #151
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Default Nolani Academy

Testing out the effects of the new patch by opening the gate at the start of Nolani mission (solo) . Charr run in as normal, as group up as normal. As soon as SS is cast on one of them the melee fighters stop attacking and just stand there. When Rurik arrives on the scene after a short while, the Charr run past me, start attacking Rurick, triggering the SS damage and ignoring it.
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Old Oct 27, 2006, 10:43 AM // 10:43   #152
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Quote:
Originally Posted by badseed
Was bored so I did some CR in raisu palace explorable.

The rangers being around the corner and up the stairs are still hitting me with shots and I am still gettin hit by the melee mobs as well. So basically in certian areas they may just about be off my compass screen totally but I am still getting hit and killed.
I had this too in Nolani (see previous post). I couldn't replicate the problem reliably though, but was hit by cyclone axe multiple times at 20 feet.
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Old Oct 27, 2006, 11:19 AM // 11:19   #153
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Not really a bug, but its imposable to Change back to primary profession only with hero's, so my Koss has now gained a secondary profession and i cant get rid of it. Same with player characters
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Old Oct 27, 2006, 11:21 AM // 11:21   #154
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Check them out ingame, not just inventory. GWiki states that color resets are only inventory side.
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Old Oct 27, 2006, 11:22 AM // 11:22   #155
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Default OK - the AI thread

A thread for problems with the AI / changes needed.

First up - maintained enchants. I tried making a smiter monk hero, and tried retribution/holy wrath/strength of honour. It won't cast them at all unless i order it to, and when it does, it cancels them again instantly. So they're not usable.
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Old Oct 27, 2006, 11:27 AM // 11:27   #156
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Quote:
Originally Posted by Masta Devious
anyone done great escape, ? We cant get in the fort ? Bug ?
Fort has 2 entrances - keep exploring
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Old Oct 27, 2006, 11:32 AM // 11:32   #157
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The way Heroes work has been discussed somewhere before, basically they cant run complex builds, so keep it simple, smiting off another player is something they definitly wont do properly.
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Old Oct 27, 2006, 11:33 AM // 11:33   #158
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Quote:
Originally Posted by Ninna
Fort has 2 entrances - keep exploring
neither will open for me
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Old Oct 27, 2006, 11:43 AM // 11:43   #159
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Done it at last, Ignore the stupid green arrows pointing you to north gate, you need to go vary far north and wipe out a camp with scouts. Then it will open.
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Old Oct 27, 2006, 11:56 AM // 11:56   #160
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I don't know if it's a bug or not, but Expose defense assassin skill is still the same... No increased duration like said in the last patch
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